Tahaddi · the rulesHow to play
A card game for the whole table, in the spirit of Hitster. Scan a card and a passage of the Qur'an is recited. Name the surah and take a pearl card. Then stop, or go for the card itself: recite on from where the reciter stopped, give the juz, then the ayah number. All three right and the card is yours. Miss one, and the others may call Tahaddi.
2 to 10 players, or teams · ages 6 and up · 30 to 45 minutes · one phone, no app, no account
The game on one card
- Pick a pile. The player on your left, the Checker, scans your card.
- Name the surah and take a pearl card.
- Meccan or Medinan? Right, and take another. Wrong costs nothing.
- Stop, or go for the card: recite on, the juz, the ayah number.
- All three right, and the card is yours.
- Miss, and Tahaddi goes round to the left: the next player may try.
- When the last pearl card is taken, finish the round. The most points wins.
The decks
300 Qur'an cards in three colours, with every surah on at least one card, and four story decks that play the same way, with questions drawn from Buruja's library.
Green · 100
3 points a card won
Al-Fatihah and Juz Amma
Blue · 120
5 points a card won
Well-known ayat and surahs
Red · 80
10 points a card won
Less familiar passages from across the Qur'an
Seerah · 33
5 points a card won
- The Checker reads
- A clue: a moment in the life of the Prophet ﷺ
- Name it, for a pearl
- Name the moment
- Bonus, another pearl
- Before the hijrah or after it?
- For the card
- Three questions that get harder, all right
- Also plays as
- Seerah Line
Prophets · 20
5 points a card won
- The Checker reads
- A clue about a prophet, peace be upon them
- Name it, for a pearl
- Name the prophet
- Bonus, another pearl
- Is a surah of the Qur'an named after him?
- For the card
- Three questions that get harder, all right
- Also plays as
- Prophets Line
Companions · 48
5 points a card won
- The Checker reads
- A clue about a companion, may Allah be pleased with them
- Name it, for a pearl
- Name the companion
- Bonus, another pearl
- Did they enter Islam before the hijrah or after it?
- For the card
- Three questions that get harder, all right
Names · 99
5 points a card won
- The Checker reads
- A Name of Allah, said aloud
- Name it, for a pearl
- Give its meaning
- Bonus, another pearl
- Call on Allah by this Name in one short du'a
- For the card
- Three questions that get harder, all right
Setting up
- · Begin together with Bismillah.
- · Shuffle each deck and lay the piles out: green, blue, red, and the story decks.
- · Put the 40 pearl cards in a pile in the middle. Everyone starts with none.
- · Open Play on one phone. It plays the cards and asks the questions, and keeps no score: the cards and pearl cards in front of you are the score.
A turn
- 1
Pick a pile
A green card won is worth 3, blue 5, red 10, a story card 5. Pick the risk you want. A Beginner plays green and chooses the surah from three options.
- 2
The Checker scans
The player on your left is your Checker. They draw from your pile and scan the card's code, or type it. A Qur'an card plays its passage, which may be replayed once. A story card shows a clue for the Checker to read aloud.
- 3
Name it, for a pearl
Name the surah (in Arabic, in English, or by its number), or the moment, the prophet, the companion, the meaning. Right: the Checker says "Ahsant", which means "well done", and you take a pearl card. It is yours to keep. Wrong: Tahaddi.
- 4
The bonus, for another pearl
Straight after comes a two-way question. On a Qur'an card: Meccan or Medinan? Right, and you take another pearl card. Wrong costs nothing, and it is not a miss.
- 5
Stop, or go for the card
Stop, keep your pearls, and the card goes back into the middle of the deck. Or answer the card's three questions in order: recite on from where the reciter stopped, the juz, and the ayah number. A Beginner answers just the first.
- 6
Win the card
All of them right, and the card is yours: keep it in front of you. One miss, and it is Tahaddi. Either way you keep the pearls you took.
Tahaddi
Tahaddi means challenge. A miss on the name, or on any of the card's questions, opens it.
- · It goes round to the left, starting with the player after the Checker. Each player says "Tahaddi!" and answers, or passes.
- · The challenger carries on as if it were their turn, from the question that was missed. On a missed name, that means naming it, taking the pearl, then stopping or going for the card.
- · All right, and the challenger wins the card. A miss, and it moves on to the next player.
- · Calling costs nothing, and each player gets one try per card.
- · The Checker never calls Tahaddi: they hold the phone and have seen the answers.
- · If nobody gets it, the card goes back into the middle of the deck. It will come back.
The end of the game
The 40 pearl cards are the clock. When the last one is taken, finish the round, so that everyone has had the same number of turns; the rest of that round is played for cards only. Then everyone adds up what they hold, and the most points wins.
A tie goes to the player who won the most cards.
Ways to play
Beginner
Children and new players
Green cards. Three options to choose the surah from, then one question for the card: say the next ayah. Start young children with the green cards that carry a star: each one opens its surah, which is where a child knows it from.
The Line
Players who want the Hitster feel
Nothing is named. Place each card in your own line, in mushaf order or in the order of time, then turn it over. Right, and it stays. First to 10 cards wins.
Halaqa
Classrooms and weekend schools
Everyone builds one line together. The group wins at 15 cards. The deck wins after 3 mistakes.
House rules
Tables that want more
Every family plays a little differently. A hint, skipping a card, a card the whole table races for between rounds: add what your table likes, and tell us yours.
Adab: respect, built in
The game should feel like a way to learn and remember the Qur'an, never like a toy made of it.
- Begin with Bismillah. Say it together before the first card. For the player who recites on, the Qur'an itself says how a recitation begins: "When you recite the Qur'an, seek refuge in Allah from Satan, the outcast" (16:98).
- Listen first. When the Qur'an is recited, listen to it and be silent (7:204). The table is quiet while a passage plays, and nothing is ever played over it. There is no music. The only other sound is a voice saying "Ahsant" after a right answer, once the passage has ended, and it can be turned off.
- No Qur'an text on the cards. A card carries a code, a colour, a surah's name and numbers. The ayat stay behind the code, so the cards can be handled, shuffled and stored like any others. The Names deck prints no Name of Allah for the same reason.
- Nothing is staked. Points and pearls are worth nothing outside the game and are never exchanged for anything.
- Losing is gentle. A pearl you took is never lost, and a slip in recitation is corrected kindly. A missed card goes back into the middle of the deck, the phone plays it again with its name, and when it comes back the player usually knows it.
Words used in the game
- Bismillah
- In the name of Allah. Said before beginning something good.
- Ayah
- A verse of the Qur'an. Plural: ayat.
- Surah
- One of the 114 chapters of the Qur'an.
- Juz
- One of the thirty equal parts the Qur'an is divided into for reading.
- Mushaf
- The written Qur'an. The Line follows its order.
- Meccan, Medinan
- Whether a surah was revealed before the hijrah or after it.
- Hijrah
- The emigration of the Prophet ﷺ from Makkah to Madinah.
- Hafiz
- Someone who knows the Qur'an by heart.
- Tahaddi
- Challenge. Called out to take over a card another player missed.
- Halaqa
- A circle of people learning together.
- Adab
- The manners that suit a thing. Here, how the Qur'an is treated at the table.
Want the printed cards?
The box has all 500 cards, the rule cards, seven dividers and the pearl cards. 399 kr, first boxes in early 2027.